As a convenience, Symfony also provides support for Gmail (composerrequire symfony/google-mailer), but this should not be used inproduction. In development, you should probably use an email catcher instead. Note that most supported providers also offer afree tier.
When sending an email asynchronously, its instance must be serializable.This is always the case for Emailinstances, but when sending aTemplatedEmail, you must ensure thatthe context is serializable. If you have non-serializable variables,like Doctrine entities, either replace them with more specific variables orrender the email before calling $mailer->send($email):
When developing locally, it is recommended to use an email catcher. If you haveenabled Docker support via Symfony recipes, an email catcher is automaticallyconfigured. In addition, if you are using the Symfony local web server, the mailer DSN is automatically exposed via thesymfony binary Docker integration.
The game tells the story of Ethan Thomas, an agent with the FBI's Serial Crime Unit (SCU). In the fictional city of Metro, there has been a surge in both serial killings and assaults perpetrated by vagrants, and Thomas is convinced the two are connected. As he hunts a killer dubbed the Match Maker, Thomas is framed for murder and, pursued by his former Bureau colleagues, he finds his whole life upended as he stumbles onto something that goes far beyond any one individual killer.
Ethan Thomas is an FBI agent assigned to the Serial Crime Unit (SCU) in the fictional city of Metro. Possessing the ability to sense a killer's actions, Thomas has the highest solve rate in the unit. However, many of his recent cases have gone cold. Meanwhile, he is convinced that the recent rise in serial killers is connected to a spike in crime, specifically assault amongst vagrants.
In the store, he finds the Match Maker's body. Referring back to the newspapers, Rosa notes that all the articles with an X have gone cold, and she concludes that the man who took Thomas's gun is killing serial killers, hence why the cases went cold. She dubs him Serial Killer X (SKX). At the city library, Rosa reveals that she has found several anomalies in Thomas's personnel file - his bone density is abnormally high; he has an overactive serotonergic system; and there is a chest x-ray in which the vocal cords have been redacted. Meanwhile, Thomas begins to have visions of a man with metal implants in his body, most notably his mouth. Finding evidence that Serial Killer X may be operating out of an abandoned orchard, Thomas and Vanhorn head there.[a]
Condemned: Criminal Origins was announced by Sega and Monolith Productions in February 2005 for PC and as yet unspecified next generation consoles. Sega of America's Vice President of Entertainment Marketing, Scott A. Steinberg, said, \"the atmospheric tension and cinematic qualities\" of the game would \"offer consumers the rich experience of a psychological thriller, something that has not been accomplished on previous hardware platforms.\" Monolith's CEO Samantha Ryan said, \"new leaps in technology are allowing our teams to create immersive game environments that are incredibly realistic.\" She explained that the \"goal with Condemned is to combine a disturbing atmosphere with realistic physics, devious AI, and a sophisticated combat system.\"
The game's writer and lead designer, Frank Rooke, cites films such as Adrian Lyne's Jacob's Ladder (1990), Jonathan Demme's The Silence of the Lambs (1991), David Fincher's Se7en (1995), Danny Boyle's 28 Days Later (2002), and James Wan's Saw (2004), as well as the TV show The X-Files, as the main influences for the game's atmosphere and aesthetic. Prior to development, Monolith carried out extensive research on real-world serial killers, as they wanted to better understand the psychology of such people. Basing Metro very loosely on Seattle, they also hired surveyors to search out abandoned and condemned buildings, empty warehouses, and neglected and forgotten areas of the city so as to give them a template for the game's visual design. Of the atmosphere, producer David Hasle says that the team focused on three types of horror: shock (such as jump scares), tension (using player anticipation to build dread), and psychology (\"the player, will find bizarre hallucinations, strange visions occurring and you won't know if they are real or just in the player's head\").
With the film named Species X, Kurt Sutter was hired to write the script, with Basil Iwanyk and David S. Goyer on board as executive producers. The story followed a police officer hunting down a serial killer, but along the way, he discovers that the killer may be tied to other still open murder cases. As he discovers he has supernatural abilities, the cop begins to question his own nature, eventually discovering that he has alien origins. Ultimately, he is dragged into a war between two alien races and must reconcile his humanity with his alien DNA.
Noting that the Condemned game was originally conceived as part of an expanded universe that was never brought to fruition, he pointed out that all the potential for different mediums is still there; \"perhaps it would make sense for a mobile app developer to make one kind of game derived from the Condemned universe, and then an entirely different developer create a console game that is Condemned 3. Perhaps while that is happening, some graphic novel artists want to take the franchise and produce a book. There is room here for all these things/ideas.\"
When a user interrupt occurs a new REPL will be started. Userinterrupts are typically obtained by typing . Note that withsome system configurations abruptly terminates the process.For example, under Microsoft Windows, works fine with thestandard console but with the MSYS terminal window it terminates theprocess.
The procedure object->u8vector returns a u8vector that containsthe sequence of bytes that encodes the object obj. Theprocedure u8vector->object decodes the sequence of bytescontained in the u8vector u8vector, which was produced by theprocedure object->u8vector, and reconstructs an objectstructurally equal to the original object. In other words theprocedures object->u8vector and u8vector->objectrespectively perform serialization and deserialization of Schemeobjects. Note that some objects are non-serializable (e.g. threads,wills, some types of ports, and any object containing anon-serializable object).
The optional encoder and decoder parameters are singleparameter procedures which default to the identity function. Theencoder procedure is called during serialization. As theserializer walks through obj, it calls the encoderprocedure on each sub-object X that is encountered. Theencoder transforms the object X into an object Ythat will be serialized instead of X. Similarly thedecoder procedure is called during deserialization. When anobject Y is encountered, the decoder procedure is calledto transform it into the object X that is the result ofdeserialization.
The encoder and decoder procedures are useful to customizethe serialized representation of objects. In particular, it can beused to define the semantics of serializing objects, such as threadsand ports, that would otherwise not be serializable. Thedecoder procedure is typically the inverse of the encoderprocedure, i.e. (decoder (encoder X)) =X.
All Scheme objects are uniquely identified with a serial number whichis a nonnegative exact integer. The object->serial-number procedurereturns the serial number of object obj. This serial number isonly allocated the first time the object->serial-numberprocedure is called on that object. Objects which do not have anexternal textual representation that can be read by the readprocedure, use an external textual representation that includes aserial number of the form #n. Consequently, theprocedures write, pretty-print, etc will call theobject->serial-number procedure to get the serial number, andthis may cause the serial number to be allocated.
Unbound-serial-number-exception objects are raised by the procedureserial-number->object when no object currently exists with thatserial number. The parameter exc must be anunbound-serial-number-exception object.
Returns the result(s) of calling thunk with no arguments. A newexception-handler is installed as the current exception-handler in thedynamic environment in effect during the call to thunk. Thisnew exception-handler will call the handler, which must be aprocedure, with the exception object as an argument and with the samecontinuation as the call to with-exception-catcher. Thisimplies that the dynamic environment in effect during the call tohandler is the same as the one in effect at the call towith-exception-catcher. Consequently, an exception raisedduring the call to handler will not lead to an infinite loop.
This setting controls the buffering of the port. To set eachdirection separately the keywords input-buffering: andoutput-buffering: must be used instead of buffering:.The value #f selects unbuffered I/O, the value #tselects fully buffered I/O, and the symbol line selects linebuffered I/O (the output buffer is drained when a #\\newlinecharacter is written). Line buffered I/O only applies tocharacter-ports. The default value of this setting is operatingsystem dependent except consoles which are unbuffered.
When a thread tries to perform an I/O operation on a port, therequested operation may not be immediately possible and the threadmust wait. For example, the thread may be trying to read a line oftext from the console and the user has not typed anything yet, or thethread may be trying to write to a network connection faster than thenetwork can handle. In such situations the thr